#pragma once
#include "Object.h"

class PickUp : public Object{
	
	protected:

	public:
	PickUp(int locx, int locy, int locz,int extraBit,vector<vector<vector<Floor*>>> floor);
	~PickUp(void);
	//for when this object gets collided against
	virtual void collide(Object* collider);
	//for when this object collides with something else
	//virtual void collideWith(Object* collidee);

};
